
About Me
As an SAE Bachelor Game Designer, I specialize in set dressing, narrative, and leveling design. With a diverse skill set in basic programming, Audio Implementation, creation of 2D & implementation of 3D animation,
Leveling Design
Proficient in both 2D & 3D level design, I was responsible for the design layout and balancing of both Retro Hell & Try Hard, among other games, either in the tutorial or gameplay.
Narrative Design
Crafting captivating stories and interactive dialogues, some of my passion lies in world building, with my biggest accomplishment yet being the creation of a full visual novel game in under a week, a small town, hunted house and dialogue for an Alien Invasion game.
Game-play Design
Having the knack for set dressing, I bringing the interactive parts of the game together that make up a complete chunk of gameplay or the complete game altogether in some project.
Education & Experience
I have a solid background in design and development, with a bachelors degree in SAE University College Dubai & 12 weeks of YSP: Youth Startup Program Alerts. My educational journey has equipped me with the necessary skills to excel in the gaming industry.
Jack of All Traits
I am a Jack of all trades with interest on specific aspects, both in and out of the gaming industry, including video and image editing, book polishing & editing, app development and more.
Resilience & Flexibility
Capable of completing a variety of tasks with a short recovery time frame.
Team Player
With the ability to communicate with vast creative members and read and understand code, I can break down, explain, and, on most occasions, implement designers' ideation to/from programmers. Likewise, I possess the ability to describe and sketch out layouts for both animators and artists. With 10+ teamed projects, I have been assigned as lead designer in about 9.
Continuous Learning
"The more I learn, the more I realize how much I don't know." - Albert Einstein. So I strive to excel in what I know, and I am eager to learn what i don't know.